Category: Animation Mentor


This week we began planning and blocking our ‘character’ walk – a walk showing personality. Also we sketched various ‘Exhausted’ poses and chose one to pose in 3D. Lastly we revised our vanilla walk and Concerned pose based on Mentor feedback.

I decided to go for a ‘funky’ walk, with the leading foot flicking out and the hips twisting and bopping in a groovy way.

Funky walk planning:

Funky walk blocking:

Exhausted sketches:

Exhausted 3D pose:

Concerned pose revision:

This week we finalised our vanilla walk, having had feedback from our Mentor at the Blocking stage. Also we had to sketch various poses showing ‘concern’ and choose one to pose in 3D. I also revised my Strength pose based on Mentor feedback.

I found the whole vanilla walk pretty difficult to get ‘right’. The knee popping was a particularly tricky and frustrating area to constantly try to fix.

Final vanilla walk:

Concern sketches:

Concern 3D pose:

Strength pose revision:

 

This week we began planning our ‘vanilla walk – a standard walk without character or emotion – and Blocking the walk out. We also had to sketch various ‘Strength’ poses and choose one to pose in 3D. Lastly we had to revise our previous Taylor animation based on our Mentor’s comments.

Vanilla walk planning:

Vanilla walk Blocking:

Physical strength sketches:

Physical strength 3D pose:

Taylor jumps revision:

 

For this assignment we had to animate the infamous Tailor, and show him jumping around, using overlap on his tail

I also updated my pendulum anim using feedback from my mentor

For this assignment we had to animate a pendulum, showing overlap with the different sections

I also updated my obstacle course with feedback from my mentor

 

For this assignment we had to animate a ball going through an obstacle course, using the principles of anticipation and squash and stretch.

I also updated the light and heavy ball anim with feedback from my mentor

We had to sketch various poses showing ‘Devastation’ and choose one of them to pose Stu in

 

 

 

 

 

 

 

 

 

 

 

 

This was the one I chose to pose with Stu

For this assignment we had to animate a light and a heavy ball in the same scene. I went for a golf ball for the light ball, and a bowling ball for the heavy ball.

This was my planning for the light and heavy ball assignment

I also updated my bouncing ball anim with my mentor’s notes

 

 

For this assignment we had to draw various ‘excited’ poses, and reproduce one with a 3D model.

Also plan the path and physics of a bouncing ball, and then animate a bouncing ball.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

In hindsight, it comes to a stop a little too suddenly, given it’s speed. And it’s a little bit floaty. I’ll be updating this anim as part of the next assignment.

 

So I’ve started Animation Mentor’s Character Animation course, and am super excited at being on it!

Second Assignment (the first with work done): Sketch various people in different poses out in public. I went to a cafe and a park to find my ‘subjects’. I found it pretty difficult to quickly draw the pose of a moving person, someone mid stretch or bending down to talk to their child or running around.

One of the most impossible tasks I’ve ever tried is trying to draw a moving child! :)

 

 

 

 

 

 

 

 

 

 

 

I had to choose one of the sketches to reproduce with a 3D model. I decided to use 3 poses, and see which ones the AM community preferred.

 

 

 

 

I mostly chose this as my final pose because it was the most dynamic of all the poses. I kind of took the ‘easy’ way out with this assignment and chose what I felt was a safe option, although it may not have been the best one to go with, I felt that a more dynamic pose would be the best one to go with. I probably should have gone with one of the more subtle natural poses, like sitting on a bench or texting on the phone.